Welcome to Dungeon Crawler – A Strategic Turn-Based Roguelite!
Navigate through endless procedurally generated dungeon rooms on a 6×6 grid. Plan your moves carefully, collect weapons, defeat enemies, and survive as long as possible!
In Dungeon Crawler, every move counts. Swipe or use arrow keys to move your hero one tile at a time. When you move into an enemy, you attack them. Pick up weapons to deal damage, collect potions to heal, and purchase powerful passive items to enhance your abilities.
The game features an endless mode where difficulty scales as you progress through rooms. Each room is randomly generated with enemies, weapons, items, and hazards. Clear all enemies to unlock the door and advance to the next room.
How far can you go?
This documentation provides a comprehensive guide to help you understand and modify Dungeon Crawler. We will explain the game’s core systems, weapons, enemies, items, and how to add new content.
Weapons are essential for combat. Each weapon has an attack value that determines how much damage it deals. Weapons break after ONE use, so choose your targets wisely!
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Frame
Weapon
Damage Range
Type
0
Dagger
1-2
Melee
1
Sword
2-3
Melee
2
Bow
3-5
Ranged
3
Mace
4-6
Melee
4
Shield
5-8
Melee
5
Crossbow
7-10
Ranged
6
Legendary
9-12
Melee
Enemies are placed randomly in each room. Each enemy has a value displayed on them – this is both their HP and the damage they deal.
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Frame
Enemy Type
Special Ability
0-2, 4-7
Normal Enemies
Standard melee enemies with varying appearances
3
Archer
Ranged enemy – deals 1 damage to player every turn
8
Mirror
Reflects your weapon damage back at you! Value: 0
9
Dice
Random value between 1-12 when attacked
Passive items provide permanent bonuses for the current run. They must be purchased with gold and are stored in passive slots. Multiple copies of the same passive item stack!
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Frame
Item
Effect
Cost
Stacking
0
Weapon Boost
+1 attack to picked weapons
15 Gold
+1 per item
1
Vampire Fang
Heal on enemy kill
20 Gold
+1 HP per item
2
Potion Master
Increased potion healing
25 Gold
+2 heal per item
3
Mine Revealer
Shows mines briefly each room
10 Gold
No stack effect
4
Heart Container
+5 Max HP (and heal)
30 Gold
+5 Max HP per item
5
Dodge
Chance to avoid damage
25 Gold
+5% per item
6
Critical Strike
Chance for 2x damage
20 Gold
+10% per item
Consumable items are stored in your 3-slot inventory and can be used or collected during gameplay.
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Item
Effect
Spawn Rate
Health Potion
Heals 3-6 HP (+ Potion Master bonus)
40%
Fireball
Deals 10 damage to 2 closest enemies
15%
Gold
Adds 10-20 gold to your wallet
25% (guaranteed 2 in first 3 rooms)
Gold Pouch
Converts to 20 gold when passing through door
10%