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Tavern Survivors - HTML5 Game - Construct 3 - C3P

Tavern Survivors - HTML5 Game - Construct 3 - C3P

Tavern Survivors

Welcome to Tavern Survivors – Fight, Level Up, and Survive!
Dive into an intense roguelite action game where you battle endless waves of enemies, collect powerful weapons, and unlock unique heroes. Each run is different with random item drops from chests and strategic weapon upgrades.

Choose from 8 unique heroes, each with their own playstyle and passive abilities. Equip up to 4 weapons in your deck, level them up during runs, and synergize with items dropped from treasure chests. Defeat the final boss to claim victory!

Experience fast-paced combat with diverse attack types – from piercing arrows to chain lightning, from spinning axes to soul-draining auras. Collect XP gems, gather gold and silver, open chests for random items, and become the ultimate survivor.

The monsters are coming. Are you ready to survive?

This documentation provides a comprehensive guide to help you understand and modify Tavern Survivors. We will explain the game’s core systems, heroes, weapons, items, and how to add new content.

Heroes

The game features 8 playable heroes, each with unique stats, abilities, and default weapons.

Available Heroes

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Hero

Type

Default Weapon

Passive Ability

Unlock Cost

Mage

Ranged

Fire Staff

+10% Attack Speed

Free

Archer

Ranged

Longbow

+25% Movement Speed

Free

Cowboy

Ranged

Pistol

+20% Crit Chance, 3x Crit Damage

Free

Sniper

Ranged

Sniper Rifle

+50% Damage

500 Gold

Vampire

Ranged

Blood Ritual

Lifesteal: +1 HP per hit

750 Gold

Skeleton

Ranged

Bone Throw

+15% XP Gain

600 Gold

Viking

Melee

Spinning Axe

+30% Weapon Damage

800 Gold

Paladin

Melee

Guardian Shield

+50% Max Health

1000 Gold

Hero Stats

  • Health: Maximum HP (ranges from 100 to 180)
  • Speed: Movement speed (ranges from 260 to 375)
  • Damage: Base attack damage (ranges from 18 to 45)
  • Attack Speed: Attacks per second multiplier
  • Crit Chance: Percentage chance to deal critical damage
  • Crit Multiplier: Damage multiplier on critical hits (2x-3x)

Weapons

The game features 20+ unique weapons that can be equipped in a 4-slot deck. Weapons level up during runs through the level-up system (max level 8).

Weapon Types

  • Projectile: Fires bullets/arrows at enemies (Pistol, Longbow, Sniper, Shotgun)
  • Melee: Slashes nearby enemies (Sword, Swift Blade, Champion Blade)
  • Targeted: Strikes specific enemies (Lightning Staff, Dark Blade)
  • Aura: Constant damage around player (Soul Aura, Frost Trail)
  • Orbital: Rotating projectiles/shields (Guardian Shield, Cyclone, Dragon Flame)
  • Special: Unique mechanics (Fire Staff, Bone Throw, Blood Ritual, Boomerang)

Weapon List

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Weapon

Type

Description

Lightning Staff

Targeted

Chain lightning strikes up to 3 nearby enemies

Soul Aura

Aura

Large aura that constantly damages nearby enemies

Guardian Shield

Orbital

Orbiting shields that block incoming damage

Inferno Trail

Special

Creates a burning fire path every few seconds

Swift Blade

Melee

Rapidly slashes the nearest enemy

Fortune Dice

Projectile

Throws dice dealing 1-6 random damage, 6 = +crit

Executioner

Melee

Instantly kills enemies below 10% HP

Blood Ritual

Special

Damages enemies in area, heals on kill

Boomerang

Special

Returns to player, hitting enemies twice

Dark Blade

Targeted

Teleports to enemy and strikes

Longbow

Projectile

Piercing arrows that hit multiple enemies

Pistol

Projectile

Fast-firing handgun

Spinning Axe

Orbital

Axes spin around the player

Bone Throw

Special

Bouncing bones that hit multiple times

Sniper

Projectile

High damage, long range, slow fire rate

Frost Trail

Aura

Slows and damages enemies in trail

Champion Blade

Melee

Powerful sword with wide arc

Seeking Dagger

Projectile

Homes in on nearest enemy

Fire Staff

Special

Rains fireballs from above

Sword

Melee

Basic melee attack

Cyclone

Orbital

Spinning wind around player

Dragon Flame

Orbital

Fire dragons orbit the player

Shotgun

Projectile

Spreads multiple pellets

Items

Items are obtained from treasure chests during runs. Each item provides unique bonuses that stack when multiple copies are collected.

Item List

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Item

Rarity

Effect

Stone of Resilience

Common

+25 maximum HP

Winged Sandals

Common

+15% movement speed

Pouch of Plunder

Common

+1 gold from enemy kills

Beer

Common

+10% damage to all attacks

Sage’s Scroll

Uncommon

+8% XP gain from gems

Power Core

Uncommon

+10% damage to all attacks

Precision Sight

Uncommon

+20% damage to enemies above 90% HP

Tempo Metronome

Uncommon

+8% attack speed

Key

Uncommon

+10% chance for free chests

Campfire

Uncommon

+5 HP/sec when standing still

Brawler’s Gauntlet

Uncommon

+20% damage to nearby enemies

Echoing Tome

Uncommon

+12% chance for extra XP gem on kill

Fractured Lens

Rare

Critical hits deal +1x more damage

Serpent’s Fang

Rare

+10% chance to poison enemies on hit

Zephyr Amulet

Rare

+10% chance to dodge attacks

Focus Crystal

Rare

+10% critical hit chance

Tyrant’s Bane

Rare

+15% damage to bosses

Velocity Shroud

Rare

+20% speed for 3s when taking damage

Hoarder’s Charm

Epic

+2.5% permanent damage per chest opened

Leeching Rune

Epic

25% chance to heal on critical hits

Ring of Fortitude

Epic

+20% damage per 100 max HP above base

Berserker’s Collar

Epic

Deal more damage as HP gets lower (up to +100%)

Cataclysm Core

Epic

2% chance for 20x damage (Ultra Crit)

Reaper’s Contract

Legendary

+0.1% permanent damage per kill

Phoenix Feather

Legendary

Revive once per run with 50% HP

Game Systems

Core Game Loop

  • Lobby: Select hero, equip weapons to deck, spend gold on upgrades
  • Game: Fight waves of enemies, collect XP, level up weapons
  • Level Up: Choose weapon upgrades when XP bar fills
  • Chests: Spend silver (run currency) to open chests for random items
  • Boss Fight: Defeat the boss at level 12 to win and earn 200 gold

Currency System

  • Gold: Persistent currency saved between runs. Used to unlock heroes and buy upgrades in lobby.
  • Silver: Run-only currency dropped by enemies. Used to open treasure chests during runs.

Level Up System

  • Collect XP gems from killed enemies to fill XP bar
  • When bar fills, choose from 3 random weapon upgrade options
  • Weapons can be upgraded up to level 8
  • Each level increases damage, reduces cooldown, or adds special effects

Tome System

Tomes are special pickups that provide permanent run bonuses:

  • Silver Tome: +50 silver
  • Crit Tome: +5% crit chance
  • HP Tome: +25 max HP and heal
  • Damage Tome: +10% damage
  • XP Tome: +10% XP gain

Boss System

  • Boss spawns at level 12
  • All regular enemies are cleared when boss appears
  • No new enemies spawn during boss fight (1v1)
  • Boss HP scales with equipped items (4000-6000 HP)
  • Boss attacks with fireballs from random directions
  • Defeating boss grants victory and 200 gold reward

Enemy Types

  • Enemy 1-5: Basic melee enemies with varying stats
  • Enemy 6: Rare enemy type
  • Enemy 7 (Fire Mage): Ranged attacker that shoots fireballs
  • Enemy 8 (Tank): High HP, high damage, slow
License Option
Free Free
$9.36 $18.96
Quality checked by Zoodoo Studio
Full Documentation
Future updates
24/7 Support

Published:

Jun 15, 2026 16:42 PM

Version:

v1.0

Category:

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